SmokeMonster

JagSD’s native Jaguar CD support demonstrated in new video, without requiring the Jaguar CD attachment

Lawrence Staveley posted a video of Saint’s upcoming JagSD flash cart booting Primal Rage CD. Saint had already revealed that, in addition to supporting all Jaguar ROMs, JagSD will also emulate all functions of the Jaguar CD attachment. So, Jaguar owners will be able to enjoy Jaguar CD games without needing the expensive and now […]

SmokeMonster

The Sega Genesis in 1990 by Classic Gaming Quarterly and SmokeMonster CGQ interview

Classic Gaming Quarterly recently released their much anticipated documentary which unfolds 1990 from the perspective of new Sega Genesis/Mega Drive game releases. It’s a great watch and I highly recommend it for the backstory of every new release, and the history behind each game. On Saturday I had the pleasure of interviewing Chris live about […]

SmokeMonster

Terraonion Mega SD: World’s First Sega CD ODE

Terraonion has announced the Mega SD for the Sega Genesis and Mega Drive, the world’s first Sega CD Optical Drive Emulator (ODE), accomplished by means of FPGA emulation of the actual Sega CD hardware. This means that the Sega CD hardware is no longer needed, and CD games can be flashed through the Genesis’ cart […]

SmokeMonster

Konami to Release TurboGrafx-16 and PC Engine Minis

Konami, IP owner of the NEC TurboGrafx-16 and PC Engine, has announced three new upcoming mini consoles, the TurboGrafx-16, PC Engine, and Core Grafx Minis. Each includes a controller and their own lineup of games. While I am normally dismissive of the plastic monstrosities that are mini consoles, if this is done well, it would […]

SmokeMonster

TurboGrafx-16 R-Type converted to SuperGrafx

Someone mentioned a fabled R-Type TurboGrafx-16-to-SuperGrafx conversion in my Discord yesterday, so I asked Chris Covell if such a thing exists. It turns out, Chris was the person behind it. He started converting TurboGrafx-16’s R-Type to SuperGrafx in 2012, and made it to stage 4. The SuperGrafx’s extra hardware is used to reduce sprite flicker […]