SmokeMonster

New Playstation 1/2/3 Breakout Board for RGB, Component, Composite, S-video, and Audio

Jacob Proctor has released an open-source PCB schematic for a Playstation 1, 2, and 3 audio-video breakout board. It supports RGBS, Component, Composite, S-video, stereo audio, and obviously is zero lag. Users can decide if they’d like to use RCA or BNC jacks, or a VGA breakout (like MiSTer’s IO Board), and it can do […]

SmokeMonster

Minigun Supergun – An Open Source Arcade Supergun

For years people have discussed the concept of an open-source supergun (devices used to connect arcade game PCBs to TV and PVMs), and the era is now upon us with the launch of Minigun by Frank_fjs, creator of the Sentinel Supergun. The Minigun is designed with simplicity, cost, easy of construction, and safety in mind. […]

SmokeMonster

Virtualtrex: Vectrex Emulator for Virtual Boy

Thunderstruck, a long-time Virtual Boy coder from PlanetVB forums, has released an open-source Vectrex emulator that runs on the Nintendo Virtual Boy. It currently runs Minestorm only, and very slowly. The author is hoping that another coder will come in and do the “boring” work of optimizing and improving it. Details on how it was […]

SmokeMonster

Datapath Vision: New Driver Supports OBS Natively

MordecaiWalfish, a member of my Discord, contacted Datapath about their recent Vision drivers breaking compatibility with OBS and other capturing programs in Windows. An old workaround for this was to use the outdated drivers that still supported kernel streaming, but this is no longer necessary in Windows following the release of Vision 7.1.9.4. Datapath Visions […]

SmokeMonster

Project Peacock 2.0: Every Shoot ’em Up for the PC Engine Platform (CD, PCE/TG16, SGX)

I spent several weeks completely rebuilding Project Peacock from scratch, and it’s finally ready. PP is a list of every shoot ’em up, or shooter-element game for the PC Engine platform (minus active indie): PC Engine, TurboGrafx-16, SuperGrafx, PC Engine CD (all variants), and Turbo Duo. Actively sold indie games are purposefully kept off the […]