SmokeMonster

Street Fighter III Scene Documentary: Jazzy NYC ’19

Phil Nolan has released an excellent documentary covering the modern Street Fighter III: Third Strike arcade scene and fighting tournament organizers Jazzy Circuit. Jazzy NYC ’19 captures the excitement of live matches and guides viewers through the state of the scene from New York City to Japan. It’s a really great watch and will warm […]

SmokeMonster

New Saturn Castlevania SOTN Improvement Hack Utilizes The 4MB RAM Cart For Fast Loading, Smoother Animations, And More.

Chinese ROMhacker YZB has coded a high-level hack of the Sega Saturn Castlevania: Symphony of the Night [Akumajou Dracula X-Gekka no Yasoukyoku] which implements a number of quality of life improvements by using the 4MB RAM cart and other modifications: Disk-reading slowdown is improved by preloading data to a 4MB RAM cart, the CD file […]

SmokeMonster

MiSTer 1536p Support Added – “3K” “Retina” Video Mode Recipe

Sorge, the head of the MiSTer FPGA project, swapped out the old screen in his MiSTer-modded PiCade for a 2048×1536 screen, and promptly added native support for the somewhat strange resolution used by Apple’s Retina Display iPads. I previously reported on MiSTer video scaler improvements that added support for other >1080p resolutions like 1440p and […]

SmokeMonster

Ninja Gaiden PC Engine English Patch by David Shadoff

Dave Shadoff is a PC Engine developer who has been working behind the scenes for decades, researching the platform’s hardware and sharing his findings with other developers. He has also aided translators and has published a number of translated ROMs himself. He is currently working on MiSTer’s FPGA core. Recently, on the SmokeMonster Elite Discord, […]

SmokeMonster

Furrtek Maps the PC Engine HuC6270 with John McMaster

Furrtek decapped the PC Engine platform’s (PCE/TurboGrafx-16/CoreGrafx/SuperGrafx/Duo/etc) video generator chip, the HuC6270, back in November, and then sent it to John McMaster for photographing and imaging. John just published an extremely high resolution map of the chip that can be used for reverse engineering. Decapping is the process of removing the casing of an integrated […]

SmokeMonster

N64 Viewpoint 2064 Prototype Released – Sequel to Neo Geo Viewpoint

GamingAlexandria published an interesting article chronicling the story behind the unreleased Nintendo 64 game, Viewpoint 2064, complemented by an excellent video by Hard4Games. Viewpoint 2064 was completed and scheduled for a Nov 2000 release, but was ultimately cancelled. A fully-working ROM dump of the prototype was posted to The Internet Archive. The cart’s dumping and […]

SmokeMonster

Fenrir Sega Saturn ODE Release Date and Pricing Announced

EDIT 04/02:  It looks like the price has gone up since it’s original announcement from $96 to $123.81. EDIT 04/09:  There’s been some confusion on the price:  The increase was only from $96 to about $103 – The $124 amount includes VAT (20%), which only applies to the EU.  Everywhere else will pay $103.   […]

SmokeMonster

MiSTer Capcom CPS-1 Arcade & ArduBoy FPGA Cores

Jotego has been releasing beta versions of his MiSTer & MiST Capcom CPS-1 Arcade FPGA cores to his patrons, allowing fans to dive into the largely unported CPS-1 library. Each week he has brought a few new games to the core, and he intends to support the entire CPS-1 library. The core is currently private, […]

SmokeMonster

Super Mario 64’s Smoke Effect Bug Fixed After 24 Years

When Mario catches fire in Super Mario 64, black smoke pours from his rear end, along with a heavy smattering of black garbage pixels. This is due to a mistake in the game code that displays the texture in the wrong format. The black pixels should actually be transparent. The bug went largely unnoticed for […]