SmokeMonster

Saturn King of Fighters ’95 4MB RAM Cart Hack

YZB first brought us a 4MB optimized Castlevania: Symphony of the Night, and now they have patched Saturn’s King of Fighters ’95 to bypass its proprietary ROM cart, utilizing common aftermarket 4MB RAM carts instead, just as they did for Ultraman recently. Like Ultraman, KOF95’s custom ROM cart worked flawlessly as a physical copy protection […]

SmokeMonster

Saturn Ultraman Hack Bypasses Proprietary ROM Cart Via 4MB Cart

ROMhacker YZB has released another Sega Saturn hack, following up their recent release of the Castlevania: Symphony of the Night 4MB RAM Cart Hack. This one is for Ultraman [Ultraman: Hikari no Kyojin Densetsu], a 2D fighter that is one of two Saturn titles requiring its own proprietary ROM cart, along with King of Fighters […]

SmokeMonster

New Saturn Castlevania SOTN Improvement Hack Utilizes The 4MB RAM Cart For Fast Loading, Smoother Animations, And More.

Chinese ROMhacker YZB has coded a high-level hack of the Sega Saturn Castlevania: Symphony of the Night [Akumajou Dracula X-Gekka no Yasoukyoku] which implements a number of quality of life improvements by using the 4MB RAM cart and other modifications: Disk-reading slowdown is improved by preloading data to a 4MB RAM cart, the CD file […]

SmokeMonster

Super Mario 64’s Smoke Effect Bug Fixed After 24 Years

When Mario catches fire in Super Mario 64, black smoke pours from his rear end, along with a heavy smattering of black garbage pixels. This is due to a mistake in the game code that displays the texture in the wrong format. The black pixels should actually be transparent. The bug went largely unnoticed for […]

SmokeMonster

Zelda: The Legend of Link Updated

Infidelity updated his incredible Zelda – The Legend of Link, which is a total ROMhack of the NES Legend of Zelda that creates an all new game, complete with new graphics and sprites, a new overworld and levels, and a new script. It’s an all-new adventure for lovers of the legendary NES title. The hack […]

SmokeMonster

New Super Mario Land (SNES) “No Woohoo Sound Effect” Hack

New Super Mario Land stands as a high water mark of homebrew coding–a masterpiece for the ages. A 16-bit re-imagining of the classic Game Boy Super Mario Land for the Super Nintendo by a legendary scene coder. Although after hours of gameplay, the characters’ “woohoo!” jumping sound effect can become repetitive, so many requested a […]

SmokeMonster

TurboGrafx-16 R-Type converted to SuperGrafx

Someone mentioned a fabled R-Type TurboGrafx-16-to-SuperGrafx conversion in my Discord yesterday, so I asked Chris Covell if such a thing exists. It turns out, Chris was the person behind it. He started converting TurboGrafx-16’s R-Type to SuperGrafx in 2012, and made it to stage 4. The SuperGrafx’s extra hardware is used to reduce sprite flicker […]

SmokeMonster

Final Fight 30th Anniversary brings 3-Player Mode to Real Arcade Hardware

Grego and Rotwang have released a ROMhack of Final Fight Arcade, which will run on real arcade hardware. Called Final Fight 30th Anniversary Edition, it’s one of the most impressive and ambitious hacks that I’ve seen, bringing an entirely new gameplay mechanic, complete with a working HUD for the third player. It is still in […]

SmokeMonster

Panorama Cotton English Translation Released for Sega Genesis

Malias and SamIAm released an English translation of Panorama Cotton for the Sega Genesis/Mega Drive, after 10 years of casual work. Panorama Cotton is a great game, and the new translation polishes it up just like a new officially licensed release: Panorama Cotton is a fun, colorful cute ‘em up rail shooter. This patch translates […]

SmokeMonster

PS Vita Owned: Final Crypto Layer Defeated

Many exploits have graced the PS Vita, allowing user to boot homebrew, emulators, Adrenaline (opening the Vita’s built-in PS1 & PSP functionality), and the like. But now Yifan Lu, the famous Vita scene hacker, has now completely and permanently defeated any remaining protections that Sony had in place by extracting the physically stored hardware keyslots […]