Welcome to RetroRGB, the site dedicated to keeping everyone up-to-date with the best the retro-gaming world has to offer!

Beginners are encouraged to check out the RGB Guide, anyone looking for console mods or technical info should go right to the Console Info & Mods section for guides, upgrade reviews and lots more!

…and of course, check out the news below and listen to the Weekly Roundup podcast that summarizes everything that’s been going on in the past week

Bob

RGB-Pi JAMMA Install Tutorial

Goombakid has just posted an easy-to-follow install tutorial for the RGB-Pi.  I’ve personally been using mine for months now and find it really easy to use if you’re already familiar with how arcade machines and the JAMMA standard work.  If not, this tutorial will provide some direction and help out:  https://nostalgaming.blogspot.com/2020/01/setting-up-raspberry-pi-33-and-rgb-pi.html Please keep in mind that […]

SmokeMonster

Goemon 2 & 3 English Translations Released for Super Nintendo/Super Famicom

Legendary translation group DDSTranslation released English translations of Ganbare Goemon 2 and 3 at romhacking.net today. Long considered gems of the Super Famicom library, the legendary Goemon series is starting to open up for English speakers after decades of pleas from fans. The Goemon games are extremely difficult to translate because of they way they […]

Rany Battikh

Retro Gaming Cables Genesis & Saturn YPbPr cables

After the initial announcement in early 2019, Retro Gaming Cables finally released its anticipated component YPbPr cables for the Genesis/Mega Drive 1 & 2 and Saturn consoles. Set to output at the console’s original resolution of 240p, the cables are advertised to work perfectly with the RetroTink 2x, although they should work as good with […]

Bob

Matt Philips on Computerphile

Tanglewood creator Matt Philips was just featured in a video by computerphile!  He walks up through what it takes to start with nothing and get to “hello world” on an original Sega Genesis / Sega Megadrive. While this video is both informative and entertaining, it’s also a direct look into all the effort that went […]

Bob

Unreleased SNES Game Cooly Skunk Found

The unreleased game Cooly Skunk was just found and dumped for the public!  The game was originally announced in 1994 for the SNES and a demo was even broadcast on the Satellaview, but the project was eventually moved to the PlayStation, where the game was received poorly. The Satellaview demo was recently found and after […]

Bob

Weekly Roundup #185

Here’s this week’s roundup!  An audio-only version, is available on iTunes, Google Play, Stitcher, Spotify and for direct-download:  https://www.retrorgb.com/podcast/?name=2020-01-22_185.mp3 Video available on YouTube (above), LBRY and Bitchute:  Please consider signing up as a supporter!  Either hit Join, tip or pledge on this video, or sign up through the following services:  https://www.floatplane.com/channel/RobertNeal  / https://www.patreon.com/retrorgb  / https://www.subscribestar.com/robertneal  / […]

Bob

byuu’s ‘The Edge Of Emulation’

Developer byuu just posted a really interesting article about the current state of SNES emulation and pretty much the only thing left to finish:  Individual pixel timings.  While this may only affect raster effect accuracy in emulation, it goes much deeper than that… When I was a kid, emulation was a new, fun way to […]

Bob

Sega Triple Bypass v2.0 Now For Sale

Insurrection Industries has just released version 2 of the Sega Triple Bypass:  https://insurrectionindustries.com/product/genesis_triple_bypass_v2/ The Sega Triple Bypass (3BP) project was started as a way to get the best audio and video quality out of every model Sega Genesis / Mega Drive, as none perform “perfectly”.  Generally speaking, Model 1’s have excellent audio, but very noisy video […]

Bob

How Game Boy Graphics Work

Modern Vintage Gamer has just released a new video detailing both how the graphics in the original GameBoy worked and the differences between GB and GBC hardware.  It was an interesting overview in how the console was able to achieve some of the very cool graphics tricks that seemed impossible at the console’s launch. I […]