Alex Mitchell

Analogue Delays Pocket, confirms April SNt re-stock

Analogue Inc confirmed today that their next console, the handheld Analogue Pocket, has been delayed. Analogue had originally projected a May 2021 shipping window when the limited number of Pocket pre-orders were available in August 2020,  but that has been pushed back five months to October 2021. As anyone watching the news can guess, Analogue […]

Alex Mitchell

FirebrandX Releases Nt Mini Noir Settings Guide

Granular control over the way audio and video is rendered has always been one of Analogue’s prominent features, but it can be daunting to navigate those menus without a comprehensive knowledge of retro gaming hardware, broadcast standards, and the artistic intent of the era’s developers. Fortunately, retro gaming guru FirebrandX has published a series of videos and documents […]

Alex Mitchell

SuperRT Brings Ray Tracing to the SNES

Engineer and game developer Ben Carter has demonstrated a proof of concept “SuperRT” expansion chip that brings 3D ray tracing to the Super Nintendo. Ray tracing—a computationally demanding technique used to calculate realistic lighting in 3D graphics engines—has only recently become possible to render in real time on consumer level hardware, and at a hefty […]

Dan Mons

NES palette comparisons

The Nintendo NES was a strange beast when it came to how it generated a video signal.  Most other retro video game systems generated colour information internally (and often externally) in a combination of well defined red, green and blue values and then later combine or converted them into various broadcast signals like composite video, […]

Alex Mitchell

FXPAK SuperGameBoy Improvements Continue

Even after continued support for the better part of a decade, significant new features are still being implemented on the FXPAK (nee, SD2SNES) series of Super Nintendo flash carts. In the last few weeks alone we have seen save states, Super Game Boy simulation, and now robust support for MSU-1 mods that enable CD-quality soundtracks […]

Alex Mitchell

Analogue Delays Nt Mini V2, Details New Features

(Edit: Previous revisions of this article contained a typo that referenced analog video output from the DB-15 instead of the HD-15 port. This typo has been corrected. To reiterate, the Nt Mini Noir is not capable of outputting analog video from its DB-15 port.) Retro hardware manufacturer Analogue released several statements today regarding the latest […]

Vanessa (Vanessaira)

ZX Spectrum Component Video

c0pperdragon the designer of the component mod for the Commodore 64 (C64) now has a sister project designed for the ZX (Zed EX) Spectrum family of British micro computers.  This mod will replace and take the space of the existing RF Modulator port socket without having to make any cuts to the computer’s case.  Utilizing […]

SmokeMonster

MiSTer 1536p Support Added – “3K” “Retina” Video Mode Recipe

Sorge, the head of the MiSTer FPGA project, swapped out the old screen in his MiSTer-modded PiCade for a 2048×1536 screen, and promptly added native support for the somewhat strange resolution used by Apple’s Retina Display iPads. I previously reported on MiSTer video scaler improvements that added support for other >1080p resolutions like 1440p and […]

SmokeMonster

Furrtek Maps the PC Engine HuC6270 with John McMaster

Furrtek decapped the PC Engine platform’s (PCE/TurboGrafx-16/CoreGrafx/SuperGrafx/Duo/etc) video generator chip, the HuC6270, back in November, and then sent it to John McMaster for photographing and imaging. John just published an extremely high resolution map of the chip that can be used for reverse engineering. Decapping is the process of removing the casing of an integrated […]