Alex Mitchell

PixelFX Announces Infinity Switch & Morph Specs

PixelFX—a trio of hardware developers responsible for some of the most polished console HDMI mods available—wrote up a recap post this weekend that not only chronicled their first year in business, but also outlined their vision for an ambitious pair of products that the plan to release over the next year: First up: The Morph Scaler […]

Alex Mitchell

Hidden Palace Shares Treasure Trove of Prototypes

In their ongoing quest to document video game prototypes, hardware revisions, source code, artwork, and all kinds of other development ephemera, the preservationists over at The Hidden Palace have released 178 prototype game builds—30 of which are from games that never saw a commercial release! These releases are mostly from older cart-based systems, ranging from the […]

Alex Mitchell

Analogue Updates Pocket Firmware to v1.0a

Analogue has released an updated firmware for their portable FPGA console, the Analogue Pocket. While this is more of maintenance and bug fix release—as opposed to the heralded v1.1 update that is intended to significantly mature the Analogue OS experience—it will be interesting to see if any of the timing changes noted in the changelog address […]

Alex Mitchell

Krikzz releases v1.05 update for GB Everdrive

Hardware developer Krikzz released an updated firmware for their series of Game Boy Everdrives today, although the changelog on this one is brief and cryptic: GBC-OS-v1.05 29.12.2021 1)System changes required for carts with FPGA core v6 or later versions 2)Minor bugfix Support RetroRGB with these affiliate links: Stone Age Gamer – Everdrve GB X5 Stone […]

Alex Mitchell

Mortal Kombat Patch Restores Arcade Presentation

If you were a fan of Mortal Kombat during its release then I don’t need to remind you that its 16-bit console ports were competent but also rough around the edges. Whether it was simplified art, missing sounds, load times, or extensive censorship, each home release presented a hodgepodge of compromises that held them back […]

Alex Mitchell

Fun GB/GBC ROM Hacks And How To Apply Them Online

I’m not here to tell you that game preservation isn’t important. It should really go without saying that games need to be archived as perfect snapshots in time, so that future generations can learn from and enjoy the works that have shaped the medium exactly as they were released. If we’ve taken away anything from […]

Alex Mitchell

Rockstar Resurrects Original GTA Trilogy for PC

After the tumultuous and disappointing launch of Grand Theft Auto: The Trilogy – The Definitive Edition, Rockstar Games has finally relented and made the original Grand Theft Auto Trilogy available on digital storefronts again. Excellent analysis of GTA 3, by Digital Foundry. Released a little over a week ago, the “Definitive Edition” trilogy’s rollout has […]

Alex Mitchell

Pseudo Saturn Kai Update Released

Although it was really meant for save game storage and RAM upgrades, it could easily be argued that the most important use of the Sega Saturn’s cartridge slot is facilitating 3rd party enhancement carts. These carts can—in addition to enabling cheat codes and providing additional save storage and RAM expansion functionality—perform the noble task of […]

Alex Mitchell

Retro Fighters Announces A GameCube Pad… Again!

For the second time in as many months, Retro Fighters is going back to the GameCube well with the BattlerGC: a wireless GameCube controller that is identical to the BladeGC (which we covered here on RetroRGB a few weeks ago) but with a stick layout that is faithful to the OEM controller’s original offset design. To […]

Alex Mitchell

Swiss and GC Loader Updates Improve Write Support

Two enthusiast developed projects on the GameCube—GC Loader and Swiss—have released important updates over the last month that work together to enable exciting new functionality for fans of the lil’ purple lunchbox. GC Loader—an optical drive emulator developed by Daniel Kraak—is a modification that replaces the GameCube’s built in disc drive with an SD card […]