MiSTer Famicom Disk System FPGA Core

MiSTer’s NES core is getting Nintendo Famicom Disk System (FDS) support care of GreyRogue, making it the first FPGA system that natively supports FDS without needing additional hardware to load ROMs. The same update also adds expansion audio for VRC6 and Sunsoft-5B mapper games (Gimmick, Akumajou Dracula, etc). For a first release, it’s relatively mature. […]

MiSTer Pack List v1.0 Launched

My v1.0 MiSTer ROM Pack List was launched after over a month of work by a team based out of the SmokeMonster Patreon-Elite Discord, led by Rysha. Fully compiled, it spans nearly 200,000 games, dozens of console/arcade/home-computer platforms, and decades of video game history. Hash Database: https://github.com/SmokeMonsterPacks/EverDrive-Packs-Lists-Database Release NotesThis is a suggested layout for the […]

SmokeMonster’s MiSTer Celebrity Telethon: RetroRGB, My Life in Gaming, Rene, Lon.TV, Digital Eclipse, Tinkerplunk, and Teddy!

I hosted a live telethon fundraiser for the open-source MiSTer FPGA Multi-Console Project. We had celebrity guests and talked FPGA dev until the phones stop ringing! Altogether we raised around $1,700 (including the pre-show direct contributions to Alexey, the in-stream Super Chats, the live Streamlabs, and late direct donations). Featuring Bob: RetroRGB, Lon: Lon.TV, Coury: […]

MiSTer Sega Genesis Core Update

Alexey (Sorgelig) released an update to the Sega Genesis core: Many fixes in new releases. Titan Overdrive – everything is perfect now.Titan Overdrive 2 – mostly OK. There is unknown cause of audio lag. Arcade scene flickers and won’t be fixed (as it useless for games). Known issues:– Outrunners USA have dots. Use Japan version […]

MiSTer Cores Without Add-On Boards

Many MiSTer Cores require no add-ons, so all you need is a DE10-nano for a turn-key FPGA Super-Console! You don’t have to wait for boards to play PC Engine/TurboGrafx-16/SuperGrafx, Sega Genesis, Master System, ARCADE, and lots more! Many people have said that we need a TurboGrafx-16/PC Engine FPGA Console, well now we do and it’s […]