SmokeMonster

Furrtek Maps the PC Engine HuC6270 with John McMaster

Furrtek decapped the PC Engine platform’s (PCE/TurboGrafx-16/CoreGrafx/SuperGrafx/Duo/etc) video generator chip, the HuC6270, back in November, and then sent it to John McMaster for photographing and imaging. John just published an extremely high resolution map of the chip that can be used for reverse engineering. Decapping is the process of removing the casing of an integrated […]

SmokeMonster

Upcoming MiSTer Cores: Sega CD, PlayStation, Jaguar, Cave Arcade, CPS1, and more

Bob asked me to write up the upcoming MiSTer FPGA cores, and I came up with quite a few. Below are the *known* in-progress or planned cores that are being worked on or researched. As is the case with MiSTer, you never know when something will simply manifest out of the ether, so there are […]

SmokeMonster

MiSTer Popeye & Commando Arcade FPGA Cores by Jotego

Jotego released Popeye and Commando arcade FPGA cores to his patrons, for both MiSTer and MiST. Both cores are open-source and will be made publicly available once complete. I debuted them live and found Popeye to be especially impressive. It is a very early application of interlaced graphics, which looks a little strange via HDMI, but […]

SmokeMonster

Arkanoid Arcade FPGA Core for MiSTer by Ace

Last month Ace joined me on a live-stream to reveal a preview of his impressive new FPGA core for MiSTer, Arkanoid (1986) Arcade. The core is now publicly released after a very long development cycle that required transposing several PCBs of real arcade hardware (a mix of arcade PCBs, old ICs, and other soft-core donors) […]

SmokeMonster

MiSTer Ghosts ‘n Goblins Core Released: Things just got serious.

Sorge–AKA Alexey, the mastermind behind MiSTer–ported Jotego’s (Jose Tejada) open-source Ghosts ‘n Goblins MiST FPGA core to MiSTer, and released it today. A user shared a pre-compiled ROM here, and the core itself can be obtained using the Updater Script or on Github. The Ghosts ‘n Goblins [Makaimura] arcade PCB platform was similar to several […]

SmokeMonster

MiSTer gets Game Boy Color Support

Bruno AKA brNK has added Game Boy Color support to MiSTer’s Game Boy FPGA core. This is an early first release so support is hit or miss, but GBC support is under heavy development by Bruno and will be excellent when complete. Games that are supported reportedly play great. https://github.com/MiSTer-devel/Gameboy_MiSTer/  

SmokeMonster

MiSTer Updates Roundup Week of 12/16/2018

In the world of MiSTer there were new cores released this week, core updates, and more. SmokeMonster MiSTer Pack List v2.0 ReleasedDatabase: https://github.com/SmokeMonsterPacks/EverDrive-Packs-Lists-DatabaseRelease Notes: https://www.epforums.org/showthread.php?101715-EverDrive-Packs-Release-Thread&p=1934764#post1934764 New Arcade Core: Jousthttps://github.com/MiSTer-devel/Arcade-Joust_MiSTer/ New Arcade Core: Stargate (AKA Defender II)https://github.com/MiSTer-devel/Arcade-Stargate_MiSTer New Arcade Core: Robotron 2084https://github.com/MiSTer-devel/Arcade-Robotron_MiSTer/ New Arcade Core: Bubbleshttps://github.com/MiSTer-devel/Arcade-Bubbles_MiSTer/ New Arcade Core: Splathttps://github.com/MiSTer-devel/Arcade-Splat_MiSTer/ New core coming soon: Odyssey2https://github.com/Kitrinx/Odyssey2_MiSTer SNES […]

SmokeMonster

MiSTer Updates Roundup

This week saw another big round of MiSTer core updates primarily focused on fixing bugs and moving to the new open-source scaler by Grabulosaure. The new scaler uses 10% of the resources of the old scaler, is easy and faster to compile using the free Quartus software (instead of the $5,000/year suite required for the […]