MiSTer PC Engine CD & TurboGrafx-CD Begins

ElectronAsh just posted his initial open-source PC Engine & TurboGrafx-CD code for adding CD support to  MiSTer’s TG16 core. This is important not only for PC Engine CD, but also Sega CD, Jaguar CD, Playstation, and other disc-based systems, because portions of the code to stream CD data will be similar across platforms. The work […]

MiSTer ColecoVision Core Gets Super Game Module Support

The Super Game Module is a hardware add-on for the ColecoVision that extends its capabilities significantly, doubling its RAM to 32kb and doubling its sound channels to eight. The SGM is a $100 add-on but sells out quickly every time it goes for sale, which pushes market prices to around $300. Super Game Module Games […]

MiSTer Power Switch Warning

UPDATE From Bob, Summer 2020:  After quite a few months of testing, switches compatible with the original Terasic PSU have been found.  Everything else in this article is accurate though and you shouldn’t use low-quality switches with any PSU (including the alternatives listed below)…   Several users have reported voltage drops when using 5.5mm barrel […]

MiSTer SNES Core Released

As I reported last week, a new and never-before-seen Super Nintendo FPGA emerged recently and took the world by surprise. Srg320 presented a relatively complete SNES implementation, complete with special chip integration. Now that core is on MiSTer. SNES FPGA porting to MiSTer proceeded at a tremendous pace, with ElectronAsh undertaking the effort to get […]

MiSter Core Updates: Genesis, SMS, NES, GB, TG16

A big rounds of MiSTer core updates went out over the weekend. The most important is the addition of Ijor’s cycle-accurate Motorola 68000 soft-core to the Genesis core, as expected. As well as the addition of Sega Game Gear support added to the Sega Master System core, and official Famicom Disk System support added into […]

MiSTer FX68K Cycle-Accurate Motorola 68000 Core Source Released

Ijor released the source code for FX68K a cycle-accurate Motorola 68000 soft-core (soft cores are components, rather than whole platforms) that was first hinted at in the release of his Atari ST core FXCAST. The 68000 was a common processor used in a wide range of consoles, home PCs, and arcade games. Having a perfect […]