SmokeMonster

TurboGrafx-16 R-Type converted to SuperGrafx

Someone mentioned a fabled R-Type TurboGrafx-16-to-SuperGrafx conversion in my Discord yesterday, so I asked Chris Covell if such a thing exists. It turns out, Chris was the person behind it. He started converting TurboGrafx-16’s R-Type to SuperGrafx in 2012, and made it to stage 4. The SuperGrafx’s extra hardware is used to reduce sprite flicker […]

SmokeMonster

Mega Sg Jailbreak v7.5 Released

I just posted the Analogue Mega Sg Jailbreak firmware v7.5 on Github. This release brings all of the fixes from official firmware v4.5, plus: CD BIOS replacement works now after a reboot Coleco Gradius mapper + flash memory supported. Use extension .CF0 for this game. Coleco Jungle Hunt / Learning with Leeper had stuttering scrolling. […]

SmokeMonster

Mega Sg Firmware v4.5 Released & Kevtris Interview

On Saturday, I interviewed Kevtris, the coder behind the Analogue products, about what to expect from his upcoming Mega Sg update, and today the new firmware has been released publicly. In our chat, Kev also revealed that the Mega Sg scaler/scanliner is going to be ported to the Super Nt, that an Intellivision core will […]

SmokeMonster

Hyperkin’s N64 Clone is running Mupen64

Hyperkin revealed their upcoming budget clone of the Nintendo 64. ModernVintageGamer compared their previews with emulators and found that it’s based on Mupen64, an open-source software based emulator that has been around the block for a long time. Mupen64 runs on pretty much every platform under the sun already (phones, computers, etc), so you can […]

SmokeMonster

Mega Drive Mini gets exclusive Darius arcade port, but who made it?

Several outlets are reporting Sega’s announcement today that an exclusive new arcade port of Darius will be included with their upcoming Mega Drive Mini. Kotaku noted that the port bares a striking resemblance to a fan project by indie dev Hidecade. References to the project were taken offline by Hidekade recently, possibly coinciding with the […]

SmokeMonster

New Playstation 1/2/3 Breakout Board for RGB, Component, Composite, S-video, and Audio

Jacob Proctor has released an open-source PCB schematic for a Playstation 1, 2, and 3 audio-video breakout board. It supports RGBS, Component, Composite, S-video, stereo audio, and obviously is zero lag. Users can decide if they’d like to use RCA or BNC jacks, or a VGA breakout (like MiSTer’s IO Board), and it can do […]

SmokeMonster

Minigun Supergun – An Open Source Arcade Supergun

For years people have discussed the concept of an open-source supergun (devices used to connect arcade game PCBs to TV and PVMs), and the era is now upon us with the launch of Minigun by Frank_fjs, creator of the Sentinel Supergun. The Minigun is designed with simplicity, cost, easy of construction, and safety in mind. […]