SmokeMonster

SD2SNES Gets Super Game Boy Support

Update: More details in my new article. An anonymous coder dropped off a modified SD2SNES firmware in a few places today which adds a Super Game Boy core to the SD2SNES. The Super Game Boy was a cartridge that allowed you to play Game Boy games on a Super Nintendo. It contained an entire Game […]

Rany Battikh

Reverse-engineered schematics for the original Game Boy by Furrtek

Furrtek, mostly known for his excellent work with Neo-Geo hardware and FPGA, just released a 36-page documentation depicting his process of reverse-engineering the original DMG-001. In a 191-hour meticulous process, Furrtek was able to draw schematics for the following: All APU logic. All PPU logic. All I/O and timer logic. All DMA logic. All interrupt […]

Ray Commend

Gameboy Emulation gets Widescreen Option with Wide GB

If you’re in the camp that looks at retro games and wishes that they had a true widescreen option that doesn’t rely on weird stretching techniques, then emulators like WideNES and now Wide GB might satisfy that need. Based on a modified version of sameboy, Wide GB includes an extra option:  “Use Widescreen”. Enabling this […]

SmokeMonster

MiSter Core Updates: Genesis, SMS, NES, GB, TG16

A big rounds of MiSTer core updates went out over the weekend. The most important is the addition of Ijor’s cycle-accurate Motorola 68000 soft-core to the Genesis core, as expected. As well as the addition of Sega Game Gear support added to the Sega Master System core, and official Famicom Disk System support added into […]