Exploring CCPS and the CPS Arcade Platform: Emulation Challenges and Audio Analysis

I’ve been intending to discuss CCPS here on Retro RGB for some time, but I hesitated until I gained some hands-on experience. CCPS is an SDK created by Fabien Sanglard for the renowned Capcom CPS arcade platform—the one featuring games like Final Fight, Ghouls’n Ghosts, Strider, and, of course, Street Fighter II, among others. Fabien […]

Rany Battikh

Sega Naomi ATX Power Adapter

After being out-of-stock for years, due to parts shortage, ATX-2-Naomi power adapters are once again available for purchase. The adapter is priced at $30 + shipping and can be ordered directly through the Arcade Projects forums. Order the ATX-2-Naomi power adapter here: https://www.arcade-projects.com/threads/atx-2-naomi-power-adapters.5559/ The ATX-2-Naomi is a high-quality, hand crimped adapter designed to power a […]

Lu

MiSTer FPGA News – New IO Board, FM-7 Computer, TapTo & More

TapTo Aitor Gomez Garcia updated his MiSTer Main updates with TapTo integration. He added: -The ability to have covers for game loading screens. -A standby screen -He also integrated support for the AO486 and PCXT cores to MGL files. Post : https://twitter.com/spark2k06/status/1764340130611925433?t=CTItdFBmSxXSAlbpTGEDyA&s=19 Post 2 : https://twitter.com/spark2k06/status/1765720463647408604   Fujitsu FM-7 Pierco posted a couple of videos of the […]

Alex Mitchell

Krikzz Releases Multiple Everdrive Updates

(Update 24-03-10: Krikzz released a hotflix for the v1.06 Turbo Everdrive Pro firmware that fixes an SD card write bug.) Following a recent update for the Mega Everdrive Pro last week, Krikzz has released updates for both the Everdrive 64 and Turbo Everdrive Pro. Most of the notes in both of these these changelogs seem fairly technical, […]

DisplacedGamers

Crashing Tetris! The Logic Behind the Madness – Behind the Code Leveled Up

This has been a really big year so far for Tetris on the NES. Players have found ways to provide controller inputs at speeds the programmers of the game didn’t anticipate. A technique called “rolling” has allowed players to move pieces at such fast speeds that they can progress beyond level 150! Unfortunately, this might […]