Alex Mitchell

Rockstar Resurrects Original GTA Trilogy for PC

After the tumultuous and disappointing launch of Grand Theft Auto: The Trilogy – The Definitive Edition, Rockstar Games has finally relented and made the original Grand Theft Auto Trilogy available on digital storefronts again. Excellent analysis of GTA 3, by Digital Foundry. Released a little over a week ago, the “Definitive Edition” trilogy’s rollout has […]

Alex Mitchell

Pseudo Saturn Kai Update Released

Although it was really meant for save game storage and RAM upgrades, it could easily be argued that the most important use of the Sega Saturn’s cartridge slot is facilitating 3rd party enhancement carts. These carts can—in addition to enabling cheat codes and providing additional save storage and RAM expansion functionality—perform the noble task of […]

Alex Mitchell

Retro Fighters Announces A GameCube Pad… Again!

For the second time in as many months, Retro Fighters is going back to the GameCube well with the BattlerGC: a wireless GameCube controller that is identical to the BladeGC (which we covered here on RetroRGB a few weeks ago) but with a stick layout that is faithful to the OEM controller’s original offset design. To […]

Alex Mitchell

Swiss and GC Loader Updates Improve Write Support

Two enthusiast developed projects on the GameCube—GC Loader and Swiss—have released important updates over the last month that work together to enable exciting new functionality for fans of the lil’ purple lunchbox. GC Loader—an optical drive emulator developed by Daniel Kraak—is a modification that replaces the GameCube’s built in disc drive with an SD card […]

Alex Mitchell

Sega Channel Revival Homebrew Released

Before Xbox Live, Playstation Network, WiiWare, or even the Satellaview, Sega pioneered downloadable game content in 1994 with Sega Channel: a subscription service that delivered games to a special Genesis cartridge over broadcast cable networks. Subscribers enjoyed a rotating catalogue of first and third party Genesis games during the service’s run, including some titles that would never […]

Alex Mitchell

GCVideo Firmware 3.1 Released

Ingo Korb, one of the developers behind the GCVideo project—the basis of virtually every available HDMI and/or component video output mod for the GameCube and Wii—released a new firmware revision last Saturday that implements a handful of helpful bug fixes. Especially important for those of you revisiting the GameCube’s excellent catalog of horror games this October, […]

Alex Mitchell

Analogue Delays Pocket, confirms April SNt re-stock

Analogue Inc confirmed today that their next console, the handheld Analogue Pocket, has been delayed. Analogue had originally projected a May 2021 shipping window when the limited number of Pocket pre-orders were available in August 2020,  but that has been pushed back five months to October 2021. As anyone watching the news can guess, Analogue […]

Alex Mitchell

Resident Evil: True Director’s Cut Patch Released

TW: If you’re here for Resident Evil news then you’re probably comfortable with a little gore and violence, however cheesy it might be, but in case you’re not then steer clear of the linked videos. Every country has their own localization needs and rating standards for video games, forcing developers to either alter or omit […]

Alex Mitchell

Analogue Releases Updates, Reaffirms SNt/MSg/DAC Restock

(Update 2: Feb 23, 2021) Smokemonster has added updated jailbreak firmwares to each console’s respective GitHub page. I have also included links to those updates next to the official links at the bottom of this article. (Update 1: Feb 22, 2021) Analogue has also posted an article to their support website that addresses ongoing community concerns […]