Alex Mitchell

PixelFX Updates PS1Digital, N64Digital to v2.0

PixelFX, a trio of hardware developers responsible for some of the community’s most polished console HDMI mods, has just released a significant firmware update for both their PS1Digital and N64Digital output boards. While this update implements some exciting new features for users of both mods, it also gives us window in to how PixelFX plans to […]

Alex Mitchell

5th-Gen Roguelike “Baroque” Translated to English

An English fan-translation has been released for “Baroque” this week, giving western audiences their first taste of the original version of the game. Although the PS2/Wii remake was localized in English, the original version of the 5th-gen dungeon crawler “Baroque” has always been a Japan exclusive—even for the 2020 re-release on Switch. Originally made for […]

Alex Mitchell

OpenLara Project Expands: 3DO & Jaguar Ports

By now there’s a good chance that you’ve heard of OpenLara—an open source project that aims to reverse engineer the Lara Croft: Tomb Raider engine so that it can be modernized and ported to other platforms. OpenLara has recently gained a lot of attention for the incredible Game Boy Advance port that has been making […]

Alex Mitchell

PixelFX Announces Infinity Switch & Morph Specs

PixelFX—a trio of hardware developers responsible for some of the most polished console HDMI mods available—wrote up a recap post this weekend that not only chronicled their first year in business, but also outlined their vision for an ambitious pair of products that the plan to release over the next year: First up: The Morph Scaler […]

Alex Mitchell

Hidden Palace Shares Treasure Trove of Prototypes

In their ongoing quest to document video game prototypes, hardware revisions, source code, artwork, and all kinds of other development ephemera, the preservationists over at The Hidden Palace have released 178 prototype game builds—30 of which are from games that never saw a commercial release! These releases are mostly from older cart-based systems, ranging from the […]

Alex Mitchell

Analogue Updates Pocket Firmware to v1.0a

Analogue has released an updated firmware for their portable FPGA console, the Analogue Pocket. While this is more of maintenance and bug fix release—as opposed to the heralded v1.1 update that is intended to significantly mature the Analogue OS experience—it will be interesting to see if any of the timing changes noted in the changelog address […]

Alex Mitchell

Krikzz releases v1.05 update for GB Everdrive

Hardware developer Krikzz released an updated firmware for their series of Game Boy Everdrives today, although the changelog on this one is brief and cryptic: GBC-OS-v1.05 29.12.2021 1)System changes required for carts with FPGA core v6 or later versions 2)Minor bugfix Support RetroRGB with these affiliate links: Stone Age Gamer – Everdrve GB X5 Stone […]

Alex Mitchell

Mortal Kombat Patch Restores Arcade Presentation

If you were a fan of Mortal Kombat during its release then I don’t need to remind you that its 16-bit console ports were competent but also rough around the edges. Whether it was simplified art, missing sounds, load times, or extensive censorship, each home release presented a hodgepodge of compromises that held them back […]

Alex Mitchell

Fun GB/GBC ROM Hacks And How To Apply Them Online

I’m not here to tell you that game preservation isn’t important. It should really go without saying that games need to be archived as perfect snapshots in time, so that future generations can learn from and enjoy the works that have shaped the medium exactly as they were released. If we’ve taken away anything from […]

Alex Mitchell

Rockstar Resurrects Original GTA Trilogy for PC

After the tumultuous and disappointing launch of Grand Theft Auto: The Trilogy – The Definitive Edition, Rockstar Games has finally relented and made the original Grand Theft Auto Trilogy available on digital storefronts again. Excellent analysis of GTA 3, by Digital Foundry. Released a little over a week ago, the “Definitive Edition” trilogy’s rollout has […]