Alex Mitchell

Retro Fighters Announces Wireless N64 Controller

After successfully funding a line of N64 and Dreamcast controllers, third party controller designers Retro Fighters are gearing up for another controller-centric Kickstarter campaign. Instead of tackling a new console this round, Retro Fighters is heading back to the N64 to release a wireless version of their Brawler64 pad with a few extra features for good measure: […]

Alex Mitchell

N64 emulation takes a step forward with paraLLEl-RDP rewrite

Emulation developer Themaister has just released a complete rewrite of their N64 emulation core, paraLLEl N64. If you’re looking for the Coles Notes on the implications of this re-write, here’s a summary: A significant bump in performance. On average you can expect to double your frame rate, but improvements range from a 50-200% depending on […]

Alex Mitchell

MLiG releases Pt2 of their ode to first-party controllers

My Life in Gaming creators Coury Carlson and Marc Duddleson have released a new video that discusses first-party controller designs from the fifth and sixth generation of home consoles (1993-2006). My Life in Gaming is a YouTube channel known for producing high-quality content that explores topics ranging from maximizing the fidelity of your retro gaming experience, to […]

SmokeMonster

N64 Viewpoint 2064 Prototype Released – Sequel to Neo Geo Viewpoint

GamingAlexandria published an interesting article chronicling the story behind the unreleased Nintendo 64 game, Viewpoint 2064, complemented by an excellent video by Hard4Games. Viewpoint 2064 was completed and scheduled for a Nov 2000 release, but was ultimately cancelled. A fully-working ROM dump of the prototype was posted to The Internet Archive. The cart’s dumping and […]

SmokeMonster

Super Mario 64’s Smoke Effect Bug Fixed After 24 Years

When Mario catches fire in Super Mario 64, black smoke pours from his rear end, along with a heavy smattering of black garbage pixels. This is due to a mistake in the game code that displays the texture in the wrong format. The black pixels should actually be transparent. The bug went largely unnoticed for […]