Bob

Weekly Roundup #189

Here’s this week’s roundup!  An audio-only version, is available on iTunes, Google Play, Stitcher, Spotify and for direct-download:  https://www.retrorgb.com/podcast/?name=2020-02-19_189.mp3 Video available on YouTube (above), LBRY and Bitchute:  Please consider signing up as a supporter!  Either hit Join, tip or pledge on this video, or sign up through the following services:  https://www.floatplane.com/channel/RobertNeal  / https://www.patreon.com/retrorgb  / https://www.subscribestar.com/robertneal  / […]

Bob

How GBA Graphics Worked

Modern Vintage Gamer has just released a follow-up to his excellent video that explained how Game Boy Graphics work, this time concentrating on the GBA.  As with all MVG videos, he does a great job presenting the information in a way that will satisfy most techincal experts, without alienating his less-technical viewers. Without spoiling too […]

Rany Battikh

PSIO Firmware update (February 2020)

Australian team Cybdyn just released a firmware update for their PS1 Parallel I/O port device, the PSIO:  http://bit.ly/sag-psio Since the latest update back in November 2019, Cybdyn have been hard at work trying to improve the PSIO‘s overall performance and fixing some game-breaking bugs; here’s what they came up with for Menu System 2.6.11/ARM 2.6.7: After changing […]

Ray Commend

Mortal Kombat Inspired “Insane Pain” Announced for the Sega Genesis / Mega Drive

A new homebrew fighting game was recently revealed on the Sega-16 forums. The game, which currently goes by the name of Insane Pain, was inspired by Mortal Kombat with a pre-rendered look similar to Killer Instinct.  Similar to the latter, the graphics are 3D models created in Blender which are then converted to 2D sprites […]