Bob

Dreamcast VMU Rechargeable Battery Mod v.2

If you’re someone who regularly uses a Dreamcast VMU, you’ve probably gone through a lot of batteries.  Like, a lot of them.  If you’re frustrated with constantly changing them, why not consider adding a rechargeable battery to it?  Lex recently posted a video tutorial based on megavolt85‘s guide on Dreamcast-talk that helps you accomplish just that.  […]

Bob

Weekly Roundup #366

The Roundup is available as a video and on all audio-only podcast services, such as iTunes, Google, Stitcher, Spotify, Amazon Music and direct-download:  https://anchor.fm/retrorgb If you enjoy these videos, please consider supporting this channel via monthly support services, tips, or even just by using our affiliate links to purchase things you were already going to buy […]

Lu

MiSTer FPGA News – Nintendo 64 Runs Commercial Game & More

Nintendo 64 The N64 core has had some amazing updates. First controller support was added. Then Robert added sound and also posted the first commercial game running on the core. It was Namco Museum 64, a simple game, but still an impressive feat. The latest core is available through Patreon. Post 1 : https://twitter.com/AzumFpg/status/1678063849935630336 Post 2 […]

Bob

BigPEmu Debugger & Noesis Demo

Rich Whitehouse recently released a video walking you through how to use his new debugger for his Atari Jaguar emulator.  This works in tandem with his Noesis tool, that allows you to preview and convert between hundreds of model, image, and animation formats.  In short, if you’re interested in developing for the Atari Jaguar, these […]

Bob

Ms Mad Lemon ‘Paradox’ Album Released

Ms Mad Lemon has just released her latest album, called Paradox – A follow up to last year’s album “Zaman” that was created all on an Amiga.  While an original Amiga was used in the creation of this album as well, Maddie also utilized the Polyend Tracker and vintage synths like Yamaha SY22 & DX7/TX7, […]

Bob

Weekly Roundup #365

The Roundup is available as a video and on all audio-only podcast services, such as iTunes, Google, Stitcher, Spotify, Amazon Music and direct-download:  https://anchor.fm/retrorgb If you enjoy these videos, please consider supporting this channel via monthly support services, tips, or even just by using our affiliate links to purchase things you were already going to buy […]

Lu

MiSTer FGPA News – Nintendo 64, Sega Pico, NARC & More

NARC Sad news for the NARC core. It looks like there isn’t enough bandwith to cover everything in the core, so Pramod has to use dual SDRAM. Pramod said that he will TRY to work around the bandwidth limitations, but warns us that it might not work. Post : https://twitter.com/pr4m0d/status/1676557145834225666 pram0d Twitter: https://twitter.com/pr4m0d pram0d Github: https://github.com/psomashekar?tab=repositories   FPGA’s […]

DisplacedGamers

NES Sprites, OAM, and the Battle for Priority – Behind the Code

Sprite limitations and flicker define what the NES is. They are a part of history. This video dives into Object Attribute Memory – OAM – to explain why the system is limited to eight sprites on a scanline as well as how both sprite limitation and sprite priority are used by programmers to add some […]