DisplacedGamers

The Bad Jump Design and 30 FPS Gravity of TMNT (NES) – Behind the Code

It is the summer of TMNT, and here is another Behind the Code video for the first entry on the NES. This video focuses on the application of gravity with respect to frame rate for jumping in the game and also breaks down the frame timing for making the three types of jumps – short, […]

DisplacedGamers

New Discovery for Minus World in Super Mario Bros!

A viewer named Mike Schiraldi contacted me with a discovery he found in the code for Super Mario Bros. Apparently, there is a scrolling bug in the setup for the underground Warp Zones that involves a hidden enemy object! This video dives into how Super Mario Bros. levels are built, how scroll stops work, what […]

DisplacedGamers

Displaced Gamers: NES Scrolling Basics

Hello, RetroRGB! Chris from Displaced Gamers here. I’ve released a new video that focuses on the basics of NES scrolling and uses Super Mario Bros. as an example. While doing research for this project, I found many new NES developers struggled a little bit when it came to understanding Nametables and Mirroring. This video makes […]

Vanessa (Vanessaira)

History of Analog Luma in Video Signals

YouTuber “Displaced Gamers” just released another educational video in his series covering analog signals, resolutions, aspect ratios, and more.  This video covered “Luma” and the history of brightness and its uses in television and video signals.  As well as its applications to video signal and how the human eye perceives it.  Special care and attention […]