Weekly Roundup #253

Here’s this week’s roundup, available as a video, as well as audio-only on iTunes, Google Play, Stitcher, Spotify and for direct-download:  https://www.retrorgb.com/podcast/?name=2021-05-12_253.mp3 If you enjoy these videos, please consider supporting this channel via monthly support services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at […]

Finding Proper 4:3 Correction for Vintage Video Games

FirebrandX has just uploaded a video demonstrating how to calculate the true aspect ratio of pre-HD era video games that were meant to be played on CRT’s.  This information is essential for anyone who’s processing captures from classic game console, to match the way they originally looked. I think it’s important to understand the scenario’s […]

Restoring A Super Nintendo

This weekend, I decided to fully restore a Super Nintendo “1CHIP” console I had and wanted to post what I did, as well as why I did it.  The basic theory of what to do would apply to almost any console, however the origin of RetroRGB started with my love for the Super Nintendo and […]

PS1Digital Update: New FPGA, Reclocking Features

On April 1st 2020, Dan “citrus3000psi” Kunz tweeted some updates on the PS1Digital (nee, PS1HDMI) project. The PS1Digital, like the DCDigital, is a hardware modification that adds HDMI ports to compatible consoles by tapping in to the digital video and audio signals on their respective motherboards. While high-quality analog video signals can look excellent on […]

Capture Card Testing with the OSSC and MiSTer

Recently, SmokeMonster published an article detailing how to achieve 5x and 6x mode with MiSTer, and with the use of a Datapath Vision E1/E1S Capture Card, being able to record or stream lagless gameplay. But with the fact it’s aging hardware and the Amazon price is roughly $880, I wanted to look for other options. […]

N64 and SNES S-video cables by Retro Access

Retro Access just added SNES S-Video cables to their ever-growing inventory of high quality video cables:  https://retro-access.com/products/n64-s-video-cable?aff=3 The new cable is constructed in a similar fashion to RA’s infamous RGB Coax cables, which means there shouldn’t be any signal degradation as a result of the cable.  Overall, this cable should provide an excellent plug-and-play experience for SNES, […]

Scaling Retro Gaming Captures with Virtualdub

In most cases, the game resolution you’ve captured will be smaller than the target resolution you’re aiming for.  I prefer to use VirtualDub to scale the captures any way I’d like, which not only allows for clean integer upscaling, but can also be used for adjusting the aspect ratio to mimic the exact proportions of a […]