SmokeMonster

Project Blue: A New NES 8-Bit Action-Platformer

First Press Games has launched a Kickstarter for a new Nintendo Famicom & NES platformer, Project Blue. Both versions have both been successfully funded, but if you want to secure the exclusives there are still 10 days until the Famicom campaign closes on 07/18/2020. The NES campaign was funded in 2019 and carts will be […]

Bob

RGBench Now Available from CastleMania Games

CastleMania Games is now selling qwertymodo’s ‘RGBench’:  A device designed to make it easy to connect component video, SCART and VGA, directly into an oscilloscope, without constantly changing cables. I’ve personally tested this device and have found it to work very well for testing video voltages.  It’s switchable 75ohm termination means it’ll work well both […]

Bob

Weekly Roundup #209

Here’s this week’s roundup!  An audio-only version, is available on iTunes, Google Play, Stitcher, Spotify and for direct-download:  http://www.retrorgb.com/podcast/?name=2020-07-08_209.mp3 Video available on YouTube (above), LBRY and Bitchute:  Please consider signing up as a supporter!  Either hit Join, tip or pledge on this video, or sign up through the following services:  https://www.floatplane.com/channel/RobertNeal  /  https://www.patreon.com/retrorgb   T-Shirts:  https://www.retrorgb.com/store.html All […]

Vanessa (Vanessaira)

WinUAE 4.4.0 Update Released

The Amiga Emulator WinUAE has recently released their latest update.  Now available as version 4.4.0.  This new version brings out a whole host of new features and bug fixes, as well as bringing an overall accuracy to the emulation project.  Making the already attractive WinUAE even better.  Here is the full feature list and bug […]

Bob

FXPak Super Game Boy Support Updated Once Again

Another extensive update was just added to the new SD2SNES/FXPak beta firmware that includes Super Game Boy 2 support:  https://github.com/redacted173/sd2snes/releases/tag/sgb02 The full list of changes are as follows: Fixed stack overflows due to delayed interrupts by masking OAM STAT interrupt when sprites are disabled. Updated STAT interrupt code to make match/oam coincident. Added MBC1M support. […]

Bob

Classic Consoles on VGA Monitors

Your average CRT VGA monitor is a higher quality device than your average consumer-grade CRT, but most aren’t compatible with classic game consoles.  These quality monitors can still be found for really cheap, so this video will show you how to use a few devices to allow compatibility…and make them look exactly like a high […]

Bob

RAD2x Pre-Orders Back open!

Retro Gaming Cables has just opened more pre-orders on the RAD2x cables!  These keep selling out much faster than anticipated, so if you were waiting on one, get yours now!: RAD2x SNES/N64/GameCube/AV Famicom Genesis 2 PC Engine Duo Master System / Genesis 1 (Mono) Genesis / Mega Drive 1 (Stereo) Neo Geo AES / CD […]

Bob

Lost Genesis SFII Champion Edition Found and Released

hiddenpalace.org has just uncovered a pretty important, previously lost piece of history:  The original, unreleased port of Street Fighter II Champion Edition for the Sega Genesis / Mega Drive:  https://hiddenpalace.org/News/The_Lost_Street_Fighter_II:_Champion_Edition_for_Sega_Mega_Drive You might ask: “But I already own Champion Edition for the Genesis…how could it be ‘lost’???” What was released to the public was actually the “Special […]