Lagless VSYNC “Beam Racing API” RetroArch Bounty
There’s a new bounty (currently over $1000) for the implementation of an emulation technique into RetroArch. Here’s a quote from the page: It is achieved via synchronizing the emulator’s raster to the real world’s raster. It is successfully implemented in some emulators, and uses less processing power than RunAhead, and is more forgiving than expected […]