Bob

Swiss Dither Removal Option Added

The Swiss team has been hard at work adding an even longer list of features to the already amazing software!  While there are a lot of notable changes in these last revisions, the one that really stands out to me is the ability to disable dithering for blending operations, which amplified a lot of noise in certain games.  This feature is available on all Swiss versions from r547 and up and Extrems posted a bit more detail in the Shmups thread.

Swiss v563:  https://github.com/emukidid/swiss-gc/releases/tag/v0.4r563
Swiss v533:  https://github.com/emukidid/swiss-gc/releases/tag/v0.4r533

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Here’s the full list of changes since the last post (holy crap, right???):

  • Fix Star Wars Rogue Squadron II: Rogue Leader.
  • Add VIConfigure signature for Pikmin.
  • Add GX signatures for Mario Power Tennis.
  • Rework PAL 60Hz forcing.
  • Remove exceptions for Metroid Prime 2: Echoes, Resident Evil Zero.
  • No longer support PAL-M in-game.
  • Fix Metroid Prime’s screen offset X, screen stretch.
  • Add exceptions for F-Zero GX, Super Mario Sunshine and Enter the Matrix.
  • Properly resolve branch target.
  • Make indirect function matching more robust.
  • Use BI2 region code.
  • Add disable alpha dithering.
  • Allow video format change.
  • Replace GXSetCopyFilter.
  • Disable vertical filter when appropriate.
  • Rework PAL 60Hz fallback.
  • Improve PAL 60Hz forcing.
  • Support GXAdjustForOverscan B.
  • Support GXAdjustForOverscanD.
  • Improve PAL 60Hz forcing with field rendering.
  • Fix Tony Hawk’s Pro Skater 3.
  • Fix video mode switching with read patches.
  • Avoid excessive heap allocations in the UI thread to fix some stability issues
  • Add ARAM dumping
  • Fix DVD read issues
  • Fix WODE cold boot device hang
  • Add WODE extcfg ISO Swiss to the distribution
  • Fix WODE reload, dir listing issue, add missing icon
  • Fix files without extensions
  • Hide folders with leading ‘.’ character (issue #156)
  • Add 640px horizontal scale option.
  • Support video mode forcing for NBA Courtside 2002.
  • Stub out VIGetNextField in 240/288p.
  • Fix PAL 60Hz forcing with field rendering.
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