A book was just released, about coding for the original Game Boy using assembly. The goal of the book is for readers to learn real systems programming: Assembly language, memory management, interrupts, etc, by building games on actual Game Boy hardware. The book isn’t cheap, at $35 for the Kindle edition and $50 for the paperback, but if you’re serious about assembly/GB coding, this might be a good reference to have:
Purchase Here: https://amzn.to/4o0HndX
I’ll be blunt: I’m not smart enough to code. And I have no idea if this book could be a help or not. But what I do know, is that often when I’m learning something new, I like to have a reference handy to always flip to. Maybe that’s a tablet/eReader, or a book…but either way, I like to have my learning materials ready at all times. So I figured I’d pass this along, in case anyone is interested in doing the same.
According to a press release, this book will walk you through “creating tile graphics, sprite animations, and sound effects; The Game Boy’s simplified 8-bit architecture makes it the perfect learning platform — stripped of modern complexity so you can see exactly how software and hardware interact.” I think that’s excellent for people who are interested in learning the coding backend, but if you’re just looking to try making a game, GB Studio is a much easier start: https://www.gbstudio.dev/
