Bob

Contra NES to SNES

Developer Infidelity has just publicly released his latest NES to SNES conversion for Contra.  As with his previous conversions, these eliminate slowdown, reduce sprite flicker and allow for SNES-related enhancements that aren’t possible on NES hardware.  This is a public release, however please consider supporting on Patreon, to fund further conversions!  More info after the links, or check out the livestream above to see it in action:

Support Here:  http://patreon.com/infidelity_nes
Download:  https://archive.org/details/@infidelity

This port is actually of the superior Famicom version of Contra, not the NES version.  And it uses the Konami VRC2 mapper, which marks the first time Infidelity has ported that chip to the SNES.  There’s also multiple soundtrack choices available via the new title screen, if you have the ability to play MSU-1 conversions;  If not, this port will still work on original hardware, just without the enhanced music.

This SNES version also mapped controls to L, R & X:

  • L allows player to strafe with gun in last pointed position (will not work aiming up or laying down, since the original game doesn’t allow you to run like that).
  • R allows player to stand still and shoot in all directions (minus down, since you have to be in mid jump to shoot downward)
  • Players can now hold 2 guns, just like in Contra III; X allows player to cycle between both guns

If you’d like more details as to why these NES -> SNES ports are such a big deal, I already covered this in a previous post and discussed it during Weekly Roundup #361 at the 12min mark:  https://youtu.be/rviGb9gS_CA?t=721  I didn’t want to repeat everything here, so I thought it was just best to link to the other explanation.

Liked it? Take a second to support Bob on Patreon!